/******/ (() => { // webpackBootstrap /******/ var __webpack_modules__ = ({ /***/ "./node_modules/@tiny-components/raw/src/raw.riot": /*!********************************************************!*\ !*** ./node_modules/@tiny-components/raw/src/raw.riot ***! \********************************************************/ /***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export */ __webpack_require__.d(__webpack_exports__, { /* harmony export */ "default": () => (__WEBPACK_DEFAULT_EXPORT__) /* harmony export */ }); /* harmony default export */ const __WEBPACK_DEFAULT_EXPORT__ = ({ css: null, exports: { setInnerHTML() { this.root.innerHTML = this.props.html }, onMounted() { this.setInnerHTML() }, onUpdated() { this.setInnerHTML() } }, template: ( template, expressionTypes, bindingTypes, getComponent ) => template( '\n\n /**\n * tiny raw\n *\n * @author Björn Hase\n * @license http://opensource.org/licenses/MIT The MIT License\n * @link https://gitea.node001.net/tiny-components/raw\n *\n */\n\n ', [] ), name: 'tiny-raw' }); /***/ }), /***/ "./src/slider.riot": /*!*************************!*\ !*** ./src/slider.riot ***! \*************************/ /***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export */ __webpack_require__.d(__webpack_exports__, { /* harmony export */ "default": () => (__WEBPACK_DEFAULT_EXPORT__) /* harmony export */ }); /* harmony import */ var riot__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! riot */ "./node_modules/riot/esm/api/register.js"); /* harmony import */ var _mixin_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./mixin.js */ "./src/mixin.js"); /* harmony import */ var _tiny_components_raw_src_raw_riot__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! @tiny-components/raw/src/raw.riot */ "./node_modules/@tiny-components/raw/src/raw.riot"); // riot // mixin // tiny-raw & riot riot__WEBPACK_IMPORTED_MODULE_2__.register('tiny-raw', _tiny_components_raw_src_raw_riot__WEBPACK_IMPORTED_MODULE_1__["default"]) /* harmony default export */ const __WEBPACK_DEFAULT_EXPORT__ = ({ css: null, exports: () => { return { ..._mixin_js__WEBPACK_IMPORTED_MODULE_0__["default"] } }, template: ( template, expressionTypes, bindingTypes, getComponent ) => template( '
', [ { redundantAttribute: 'expr0', selector: '[expr0]', expressions: [ { type: expressionTypes.ATTRIBUTE, name: 'class', evaluate: _scope => _scope.getPreviousClasses() }, { type: expressionTypes.EVENT, name: 'onclick', evaluate: _scope => (event) => { _scope.handlePrevious(event) } } ] }, { redundantAttribute: 'expr1', selector: '[expr1]', expressions: [ { type: expressionTypes.ATTRIBUTE, name: 'style', evaluate: _scope => _scope.getContentStyles() } ] }, { type: bindingTypes.EACH, getKey: null, condition: null, template: template( '

', [ { redundantAttribute: 'expr3', selector: '[expr3]', expressions: [ { type: expressionTypes.TEXT, childNodeIndex: 0, evaluate: _scope => [ _scope.slide.title ].join( '' ) } ] }, { type: bindingTypes.IF, evaluate: _scope => _scope.slide.media, redundantAttribute: 'expr4', selector: '[expr4]', template: template( '', [ { redundantAttribute: 'expr5', selector: '[expr5]', expressions: [ { type: expressionTypes.ATTRIBUTE, name: 'src', evaluate: _scope => _scope.slide.media.url }, { type: expressionTypes.ATTRIBUTE, name: 'alt', evaluate: _scope => _scope.slide.media.description } ] } ] ) }, { type: bindingTypes.TAG, getComponent: getComponent, evaluate: _scope => 'tiny-raw', slots: [], attributes: [ { type: expressionTypes.ATTRIBUTE, name: 'html', evaluate: _scope => _scope.slide.content } ], redundantAttribute: 'expr6', selector: '[expr6]' } ] ), redundantAttribute: 'expr2', selector: '[expr2]', itemName: 'slide', indexName: null, evaluate: _scope => _scope.props.slides }, { redundantAttribute: 'expr7', selector: '[expr7]', expressions: [ { type: expressionTypes.ATTRIBUTE, name: 'class', evaluate: _scope => _scope.getNextClasses() }, { type: expressionTypes.EVENT, name: 'onclick', evaluate: _scope => (event) => { _scope.handleNext(event) } } ] }, { type: bindingTypes.EACH, getKey: null, condition: null, template: template( null, [ { expressions: [ { type: expressionTypes.ATTRIBUTE, name: 'class', evaluate: _scope => _scope.getSelectClasses(_scope.position) }, { type: expressionTypes.EVENT, name: 'onclick', evaluate: _scope => (event) => { _scope.handleSelect(event, _scope.position) } } ] } ] ), redundantAttribute: 'expr8', selector: '[expr8]', itemName: 'slide', indexName: 'position', evaluate: _scope => _scope.props.slides } ] ), name: 'tiny-slider' }); /***/ }), /***/ "./src/example.js": /*!************************!*\ !*** ./src/example.js ***! \************************/ /***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony import */ var riot__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! riot */ "./node_modules/riot/esm/api/register.js"); /* harmony import */ var riot__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! riot */ "./node_modules/riot/esm/api/install.js"); /* harmony import */ var riot__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! riot */ "./node_modules/riot/esm/riot.js"); /* harmony import */ var _slider_riot__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./slider.riot */ "./src/slider.riot"); function _toConsumableArray(arr) { return _arrayWithoutHoles(arr) || _iterableToArray(arr) || _unsupportedIterableToArray(arr) || _nonIterableSpread(); } function _nonIterableSpread() { throw new TypeError("Invalid attempt to spread non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } function _iterableToArray(iter) { if (typeof Symbol !== "undefined" && iter[Symbol.iterator] != null || iter["@@iterator"] != null) return Array.from(iter); } function _arrayWithoutHoles(arr) { if (Array.isArray(arr)) return _arrayLikeToArray(arr); } function _slicedToArray(arr, i) { return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest(); } function _nonIterableRest() { throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); } function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i]; return arr2; } function _iterableToArrayLimit(arr, i) { var _i = null == arr ? null : "undefined" != typeof Symbol && arr[Symbol.iterator] || arr["@@iterator"]; if (null != _i) { var _s, _e, _x, _r, _arr = [], _n = !0, _d = !1; try { if (_x = (_i = _i.call(arr)).next, 0 === i) { if (Object(_i) !== _i) return; _n = !1; } else for (; !(_n = (_s = _x.call(_i)).done) && (_arr.push(_s.value), _arr.length !== i); _n = !0); } catch (err) { _d = !0, _e = err; } finally { try { if (!_n && null != _i["return"] && (_r = _i["return"](), Object(_r) !== _r)) return; } finally { if (_d) throw _e; } } return _arr; } } function _arrayWithHoles(arr) { if (Array.isArray(arr)) return arr; } riot__WEBPACK_IMPORTED_MODULE_1__.register('tiny-slider', _slider_riot__WEBPACK_IMPORTED_MODULE_0__["default"]); /** * Convert object attributes constructs into strings * * @param {Object} attributes - style attributes as object * @returns {string} a string with all the attributes and their values */ function styles(attributes) { return Object.entries(attributes).reduce(function (acc, item) { var _item = _slicedToArray(item, 2), key = _item[0], value = _item[1]; return [].concat(_toConsumableArray(acc), ["".concat(key, ": ").concat(value)]); }, []).join(';'); } riot__WEBPACK_IMPORTED_MODULE_2__.install(function (component) { component.styles = styles; return component; }); window.riot = riot__WEBPACK_IMPORTED_MODULE_3__; /***/ }), /***/ "./src/mixin.js": /*!**********************!*\ !*** ./src/mixin.js ***! \**********************/ /***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export */ __webpack_require__.d(__webpack_exports__, { /* harmony export */ "default": () => (__WEBPACK_DEFAULT_EXPORT__) /* harmony export */ }); /* harmony import */ var hammerjs__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! hammerjs */ "./node_modules/hammerjs/hammer.js"); /* harmony import */ var hammerjs__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(hammerjs__WEBPACK_IMPORTED_MODULE_0__); /** * * */ /* harmony default export */ const __WEBPACK_DEFAULT_EXPORT__ = ({ /** * * */ state: { position: 0, max: 0, classes: { item: 'tiny-slider__item' } }, /** * * */ onMounted: function onMounted() { var _this = this; // start and add resize listener window.addEventListener('resize', this.update.bind(this)); setTimeout(function () { _this.update(); }, 100); // Create a manager to manager the element var manager = new hammerjs__WEBPACK_IMPORTED_MODULE_0__(this.root); manager.on('swipe', function (event) { if (event.direction === 4) { _this.handlePrevious(event); } else if (event.direction === 2) { _this.handleNext(event); } }); }, /** * remove resize listener * before unmount * */ onBeforeUnmount: function onBeforeUnmount() { window.removeEventListener('resize', this.update.bind(this)); }, /** * before update view, calculate values * * @param {object} props * @param {object} state * */ onBeforeUpdate: function onBeforeUpdate(props, state) { var _this2 = this; // getting current max var max = this.state.max; // setting max to show visible this.state.max = 0; this.state.width = this.$('.' + this.state.classes.item).offsetWidth; // check how many elements can visible in element this.$$('.' + this.state.classes.item).forEach(function (element, index) { if (element.offsetLeft < _this2.root.offsetWidth) { _this2.state.max++; } }); console.log(this.state.max); // change position to fit new max value var value = Math.abs(this.state.max - max); // @TODO check this, at 0 it makes me mad if (this.state.position >= value && this.state.position > 1) { this.state.position -= value; } }, /** * set translate with position and witdh * * * @return {string} * */ getContentStyles: function getContentStyles() { // getting value for position var value = -(this.state.position * this.state.width); return this.styles({ transform: 'translate(' + value + 'px, 0px)' }); }, /** * set previous position * * */ handleSelect: function handleSelect(event, position) { event.preventDefault(); if (this.state.position !== position) { this.update({ position: position }); } }, /** * set previous position * * */ handlePrevious: function handlePrevious(event) { event.preventDefault(); if (this.state.position > 0) { this.update({ position: --this.state.position }); } }, /** * set next position * * */ handleNext: function handleNext(event) { event.preventDefault(); if (this.state.position < this.props.slides.length - 1) { this.update({ position: ++this.state.position }); } }, /** * * * * @return {string} * */ getPreviousClasses: function getPreviousClasses() { var classes = ['tiny-slider__button', 'tiny-slider__button--previous']; if (this.state.position > 0) { classes.push('visibility-visible'); } else { classes.push('visibility-hidden'); } return classes.join(' '); }, /** * * * * @return {string} * */ getNextClasses: function getNextClasses() { var classes = ['tiny-slider__button', 'tiny-slider__button--next']; if (this.state.position <= this.props.slides.length - this.state.max) { classes.push('visibility-visible'); } else { classes.push('visibility-hidden'); } return classes.join(' '); }, /** * * * @param {integer} position * @return {string} * */ getSelectClasses: function getSelectClasses(position) { var classes = ['tiny-slider__select-item']; if (this.state.position === position) { classes.push('tiny-slider__select-item--current'); } return classes.join(' '); } }); /***/ }), /***/ "./node_modules/hammerjs/hammer.js": /*!*****************************************!*\ !*** ./node_modules/hammerjs/hammer.js ***! \*****************************************/ /***/ ((module, exports, __webpack_require__) => { var __WEBPACK_AMD_DEFINE_RESULT__;/*! Hammer.JS - v2.0.7 - 2016-04-22 * http://hammerjs.github.io/ * * Copyright (c) 2016 Jorik Tangelder; * Licensed under the MIT license */ (function(window, document, exportName, undefined) { 'use strict'; var VENDOR_PREFIXES = ['', 'webkit', 'Moz', 'MS', 'ms', 'o']; var TEST_ELEMENT = document.createElement('div'); var TYPE_FUNCTION = 'function'; var round = Math.round; var abs = Math.abs; var now = Date.now; /** * set a timeout with a given scope * @param {Function} fn * @param {Number} timeout * @param {Object} context * @returns {number} */ function setTimeoutContext(fn, timeout, context) { return setTimeout(bindFn(fn, context), timeout); } /** * if the argument is an array, we want to execute the fn on each entry * if it aint an array we don't want to do a thing. * this is used by all the methods that accept a single and array argument. * @param {*|Array} arg * @param {String} fn * @param {Object} [context] * @returns {Boolean} */ function invokeArrayArg(arg, fn, context) { if (Array.isArray(arg)) { each(arg, context[fn], context); return true; } return false; } /** * walk objects and arrays * @param {Object} obj * @param {Function} iterator * @param {Object} context */ function each(obj, iterator, context) { var i; if (!obj) { return; } if (obj.forEach) { obj.forEach(iterator, context); } else if (obj.length !== undefined) { i = 0; while (i < obj.length) { iterator.call(context, obj[i], i, obj); i++; } } else { for (i in obj) { obj.hasOwnProperty(i) && iterator.call(context, obj[i], i, obj); } } } /** * wrap a method with a deprecation warning and stack trace * @param {Function} method * @param {String} name * @param {String} message * @returns {Function} A new function wrapping the supplied method. */ function deprecate(method, name, message) { var deprecationMessage = 'DEPRECATED METHOD: ' + name + '\n' + message + ' AT \n'; return function() { var e = new Error('get-stack-trace'); var stack = e && e.stack ? e.stack.replace(/^[^\(]+?[\n$]/gm, '') .replace(/^\s+at\s+/gm, '') .replace(/^Object.\s*\(/gm, '{anonymous}()@') : 'Unknown Stack Trace'; var log = window.console && (window.console.warn || window.console.log); if (log) { log.call(window.console, deprecationMessage, stack); } return method.apply(this, arguments); }; } /** * extend object. * means that properties in dest will be overwritten by the ones in src. * @param {Object} target * @param {...Object} objects_to_assign * @returns {Object} target */ var assign; if (typeof Object.assign !== 'function') { assign = function assign(target) { if (target === undefined || target === null) { throw new TypeError('Cannot convert undefined or null to object'); } var output = Object(target); for (var index = 1; index < arguments.length; index++) { var source = arguments[index]; if (source !== undefined && source !== null) { for (var nextKey in source) { if (source.hasOwnProperty(nextKey)) { output[nextKey] = source[nextKey]; } } } } return output; }; } else { assign = Object.assign; } /** * extend object. * means that properties in dest will be overwritten by the ones in src. * @param {Object} dest * @param {Object} src * @param {Boolean} [merge=false] * @returns {Object} dest */ var extend = deprecate(function extend(dest, src, merge) { var keys = Object.keys(src); var i = 0; while (i < keys.length) { if (!merge || (merge && dest[keys[i]] === undefined)) { dest[keys[i]] = src[keys[i]]; } i++; } return dest; }, 'extend', 'Use `assign`.'); /** * merge the values from src in the dest. * means that properties that exist in dest will not be overwritten by src * @param {Object} dest * @param {Object} src * @returns {Object} dest */ var merge = deprecate(function merge(dest, src) { return extend(dest, src, true); }, 'merge', 'Use `assign`.'); /** * simple class inheritance * @param {Function} child * @param {Function} base * @param {Object} [properties] */ function inherit(child, base, properties) { var baseP = base.prototype, childP; childP = child.prototype = Object.create(baseP); childP.constructor = child; childP._super = baseP; if (properties) { assign(childP, properties); } } /** * simple function bind * @param {Function} fn * @param {Object} context * @returns {Function} */ function bindFn(fn, context) { return function boundFn() { return fn.apply(context, arguments); }; } /** * let a boolean value also be a function that must return a boolean * this first item in args will be used as the context * @param {Boolean|Function} val * @param {Array} [args] * @returns {Boolean} */ function boolOrFn(val, args) { if (typeof val == TYPE_FUNCTION) { return val.apply(args ? args[0] || undefined : undefined, args); } return val; } /** * use the val2 when val1 is undefined * @param {*} val1 * @param {*} val2 * @returns {*} */ function ifUndefined(val1, val2) { return (val1 === undefined) ? val2 : val1; } /** * addEventListener with multiple events at once * @param {EventTarget} target * @param {String} types * @param {Function} handler */ function addEventListeners(target, types, handler) { each(splitStr(types), function(type) { target.addEventListener(type, handler, false); }); } /** * removeEventListener with multiple events at once * @param {EventTarget} target * @param {String} types * @param {Function} handler */ function removeEventListeners(target, types, handler) { each(splitStr(types), function(type) { target.removeEventListener(type, handler, false); }); } /** * find if a node is in the given parent * @method hasParent * @param {HTMLElement} node * @param {HTMLElement} parent * @return {Boolean} found */ function hasParent(node, parent) { while (node) { if (node == parent) { return true; } node = node.parentNode; } return false; } /** * small indexOf wrapper * @param {String} str * @param {String} find * @returns {Boolean} found */ function inStr(str, find) { return str.indexOf(find) > -1; } /** * split string on whitespace * @param {String} str * @returns {Array} words */ function splitStr(str) { return str.trim().split(/\s+/g); } /** * find if a array contains the object using indexOf or a simple polyFill * @param {Array} src * @param {String} find * @param {String} [findByKey] * @return {Boolean|Number} false when not found, or the index */ function inArray(src, find, findByKey) { if (src.indexOf && !findByKey) { return src.indexOf(find); } else { var i = 0; while (i < src.length) { if ((findByKey && src[i][findByKey] == find) || (!findByKey && src[i] === find)) { return i; } i++; } return -1; } } /** * convert array-like objects to real arrays * @param {Object} obj * @returns {Array} */ function toArray(obj) { return Array.prototype.slice.call(obj, 0); } /** * unique array with objects based on a key (like 'id') or just by the array's value * @param {Array} src [{id:1},{id:2},{id:1}] * @param {String} [key] * @param {Boolean} [sort=False] * @returns {Array} [{id:1},{id:2}] */ function uniqueArray(src, key, sort) { var results = []; var values = []; var i = 0; while (i < src.length) { var val = key ? src[i][key] : src[i]; if (inArray(values, val) < 0) { results.push(src[i]); } values[i] = val; i++; } if (sort) { if (!key) { results = results.sort(); } else { results = results.sort(function sortUniqueArray(a, b) { return a[key] > b[key]; }); } } return results; } /** * get the prefixed property * @param {Object} obj * @param {String} property * @returns {String|Undefined} prefixed */ function prefixed(obj, property) { var prefix, prop; var camelProp = property[0].toUpperCase() + property.slice(1); var i = 0; while (i < VENDOR_PREFIXES.length) { prefix = VENDOR_PREFIXES[i]; prop = (prefix) ? prefix + camelProp : property; if (prop in obj) { return prop; } i++; } return undefined; } /** * get a unique id * @returns {number} uniqueId */ var _uniqueId = 1; function uniqueId() { return _uniqueId++; } /** * get the window object of an element * @param {HTMLElement} element * @returns {DocumentView|Window} */ function getWindowForElement(element) { var doc = element.ownerDocument || element; return (doc.defaultView || doc.parentWindow || window); } var MOBILE_REGEX = /mobile|tablet|ip(ad|hone|od)|android/i; var SUPPORT_TOUCH = ('ontouchstart' in window); var SUPPORT_POINTER_EVENTS = prefixed(window, 'PointerEvent') !== undefined; var SUPPORT_ONLY_TOUCH = SUPPORT_TOUCH && MOBILE_REGEX.test(navigator.userAgent); var INPUT_TYPE_TOUCH = 'touch'; var INPUT_TYPE_PEN = 'pen'; var INPUT_TYPE_MOUSE = 'mouse'; var INPUT_TYPE_KINECT = 'kinect'; var COMPUTE_INTERVAL = 25; var INPUT_START = 1; var INPUT_MOVE = 2; var INPUT_END = 4; var INPUT_CANCEL = 8; var DIRECTION_NONE = 1; var DIRECTION_LEFT = 2; var DIRECTION_RIGHT = 4; var DIRECTION_UP = 8; var DIRECTION_DOWN = 16; var DIRECTION_HORIZONTAL = DIRECTION_LEFT | DIRECTION_RIGHT; var DIRECTION_VERTICAL = DIRECTION_UP | DIRECTION_DOWN; var DIRECTION_ALL = DIRECTION_HORIZONTAL | DIRECTION_VERTICAL; var PROPS_XY = ['x', 'y']; var PROPS_CLIENT_XY = ['clientX', 'clientY']; /** * create new input type manager * @param {Manager} manager * @param {Function} callback * @returns {Input} * @constructor */ function Input(manager, callback) { var self = this; this.manager = manager; this.callback = callback; this.element = manager.element; this.target = manager.options.inputTarget; // smaller wrapper around the handler, for the scope and the enabled state of the manager, // so when disabled the input events are completely bypassed. this.domHandler = function(ev) { if (boolOrFn(manager.options.enable, [manager])) { self.handler(ev); } }; this.init(); } Input.prototype = { /** * should handle the inputEvent data and trigger the callback * @virtual */ handler: function() { }, /** * bind the events */ init: function() { this.evEl && addEventListeners(this.element, this.evEl, this.domHandler); this.evTarget && addEventListeners(this.target, this.evTarget, this.domHandler); this.evWin && addEventListeners(getWindowForElement(this.element), this.evWin, this.domHandler); }, /** * unbind the events */ destroy: function() { this.evEl && removeEventListeners(this.element, this.evEl, this.domHandler); this.evTarget && removeEventListeners(this.target, this.evTarget, this.domHandler); this.evWin && removeEventListeners(getWindowForElement(this.element), this.evWin, this.domHandler); } }; /** * create new input type manager * called by the Manager constructor * @param {Hammer} manager * @returns {Input} */ function createInputInstance(manager) { var Type; var inputClass = manager.options.inputClass; if (inputClass) { Type = inputClass; } else if (SUPPORT_POINTER_EVENTS) { Type = PointerEventInput; } else if (SUPPORT_ONLY_TOUCH) { Type = TouchInput; } else if (!SUPPORT_TOUCH) { Type = MouseInput; } else { Type = TouchMouseInput; } return new (Type)(manager, inputHandler); } /** * handle input events * @param {Manager} manager * @param {String} eventType * @param {Object} input */ function inputHandler(manager, eventType, input) { var pointersLen = input.pointers.length; var changedPointersLen = input.changedPointers.length; var isFirst = (eventType & INPUT_START && (pointersLen - changedPointersLen === 0)); var isFinal = (eventType & (INPUT_END | INPUT_CANCEL) && (pointersLen - changedPointersLen === 0)); input.isFirst = !!isFirst; input.isFinal = !!isFinal; if (isFirst) { manager.session = {}; } // source event is the normalized value of the domEvents // like 'touchstart, mouseup, pointerdown' input.eventType = eventType; // compute scale, rotation etc computeInputData(manager, input); // emit secret event manager.emit('hammer.input', input); manager.recognize(input); manager.session.prevInput = input; } /** * extend the data with some usable properties like scale, rotate, velocity etc * @param {Object} manager * @param {Object} input */ function computeInputData(manager, input) { var session = manager.session; var pointers = input.pointers; var pointersLength = pointers.length; // store the first input to calculate the distance and direction if (!session.firstInput) { session.firstInput = simpleCloneInputData(input); } // to compute scale and rotation we need to store the multiple touches if (pointersLength > 1 && !session.firstMultiple) { session.firstMultiple = simpleCloneInputData(input); } else if (pointersLength === 1) { session.firstMultiple = false; } var firstInput = session.firstInput; var firstMultiple = session.firstMultiple; var offsetCenter = firstMultiple ? firstMultiple.center : firstInput.center; var center = input.center = getCenter(pointers); input.timeStamp = now(); input.deltaTime = input.timeStamp - firstInput.timeStamp; input.angle = getAngle(offsetCenter, center); input.distance = getDistance(offsetCenter, center); computeDeltaXY(session, input); input.offsetDirection = getDirection(input.deltaX, input.deltaY); var overallVelocity = getVelocity(input.deltaTime, input.deltaX, input.deltaY); input.overallVelocityX = overallVelocity.x; input.overallVelocityY = overallVelocity.y; input.overallVelocity = (abs(overallVelocity.x) > abs(overallVelocity.y)) ? overallVelocity.x : overallVelocity.y; input.scale = firstMultiple ? getScale(firstMultiple.pointers, pointers) : 1; input.rotation = firstMultiple ? getRotation(firstMultiple.pointers, pointers) : 0; input.maxPointers = !session.prevInput ? input.pointers.length : ((input.pointers.length > session.prevInput.maxPointers) ? input.pointers.length : session.prevInput.maxPointers); computeIntervalInputData(session, input); // find the correct target var target = manager.element; if (hasParent(input.srcEvent.target, target)) { target = input.srcEvent.target; } input.target = target; } function computeDeltaXY(session, input) { var center = input.center; var offset = session.offsetDelta || {}; var prevDelta = session.prevDelta || {}; var prevInput = session.prevInput || {}; if (input.eventType === INPUT_START || prevInput.eventType === INPUT_END) { prevDelta = session.prevDelta = { x: prevInput.deltaX || 0, y: prevInput.deltaY || 0 }; offset = session.offsetDelta = { x: center.x, y: center.y }; } input.deltaX = prevDelta.x + (center.x - offset.x); input.deltaY = prevDelta.y + (center.y - offset.y); } /** * velocity is calculated every x ms * @param {Object} session * @param {Object} input */ function computeIntervalInputData(session, input) { var last = session.lastInterval || input, deltaTime = input.timeStamp - last.timeStamp, velocity, velocityX, velocityY, direction; if (input.eventType != INPUT_CANCEL && (deltaTime > COMPUTE_INTERVAL || last.velocity === undefined)) { var deltaX = input.deltaX - last.deltaX; var deltaY = input.deltaY - last.deltaY; var v = getVelocity(deltaTime, deltaX, deltaY); velocityX = v.x; velocityY = v.y; velocity = (abs(v.x) > abs(v.y)) ? v.x : v.y; direction = getDirection(deltaX, deltaY); session.lastInterval = input; } else { // use latest velocity info if it doesn't overtake a minimum period velocity = last.velocity; velocityX = last.velocityX; velocityY = last.velocityY; direction = last.direction; } input.velocity = velocity; input.velocityX = velocityX; input.velocityY = velocityY; input.direction = direction; } /** * create a simple clone from the input used for storage of firstInput and firstMultiple * @param {Object} input * @returns {Object} clonedInputData */ function simpleCloneInputData(input) { // make a simple copy of the pointers because we will get a reference if we don't // we only need clientXY for the calculations var pointers = []; var i = 0; while (i < input.pointers.length) { pointers[i] = { clientX: round(input.pointers[i].clientX), clientY: round(input.pointers[i].clientY) }; i++; } return { timeStamp: now(), pointers: pointers, center: getCenter(pointers), deltaX: input.deltaX, deltaY: input.deltaY }; } /** * get the center of all the pointers * @param {Array} pointers * @return {Object} center contains `x` and `y` properties */ function getCenter(pointers) { var pointersLength = pointers.length; // no need to loop when only one touch if (pointersLength === 1) { return { x: round(pointers[0].clientX), y: round(pointers[0].clientY) }; } var x = 0, y = 0, i = 0; while (i < pointersLength) { x += pointers[i].clientX; y += pointers[i].clientY; i++; } return { x: round(x / pointersLength), y: round(y / pointersLength) }; } /** * calculate the velocity between two points. unit is in px per ms. * @param {Number} deltaTime * @param {Number} x * @param {Number} y * @return {Object} velocity `x` and `y` */ function getVelocity(deltaTime, x, y) { return { x: x / deltaTime || 0, y: y / deltaTime || 0 }; } /** * get the direction between two points * @param {Number} x * @param {Number} y * @return {Number} direction */ function getDirection(x, y) { if (x === y) { return DIRECTION_NONE; } if (abs(x) >= abs(y)) { return x < 0 ? DIRECTION_LEFT : DIRECTION_RIGHT; } return y < 0 ? DIRECTION_UP : DIRECTION_DOWN; } /** * calculate the absolute distance between two points * @param {Object} p1 {x, y} * @param {Object} p2 {x, y} * @param {Array} [props] containing x and y keys * @return {Number} distance */ function getDistance(p1, p2, props) { if (!props) { props = PROPS_XY; } var x = p2[props[0]] - p1[props[0]], y = p2[props[1]] - p1[props[1]]; return Math.sqrt((x * x) + (y * y)); } /** * calculate the angle between two coordinates * @param {Object} p1 * @param {Object} p2 * @param {Array} [props] containing x and y keys * @return {Number} angle */ function getAngle(p1, p2, props) { if (!props) { props = PROPS_XY; } var x = p2[props[0]] - p1[props[0]], y = p2[props[1]] - p1[props[1]]; return Math.atan2(y, x) * 180 / Math.PI; } /** * calculate the rotation degrees between two pointersets * @param {Array} start array of pointers * @param {Array} end array of pointers * @return {Number} rotation */ function getRotation(start, end) { return getAngle(end[1], end[0], PROPS_CLIENT_XY) + getAngle(start[1], start[0], PROPS_CLIENT_XY); } /** * calculate the scale factor between two pointersets * no scale is 1, and goes down to 0 when pinched together, and bigger when pinched out * @param {Array} start array of pointers * @param {Array} end array of pointers * @return {Number} scale */ function getScale(start, end) { return getDistance(end[0], end[1], PROPS_CLIENT_XY) / getDistance(start[0], start[1], PROPS_CLIENT_XY); } var MOUSE_INPUT_MAP = { mousedown: INPUT_START, mousemove: INPUT_MOVE, mouseup: INPUT_END }; var MOUSE_ELEMENT_EVENTS = 'mousedown'; var MOUSE_WINDOW_EVENTS = 'mousemove mouseup'; /** * Mouse events input * @constructor * @extends Input */ function MouseInput() { this.evEl = MOUSE_ELEMENT_EVENTS; this.evWin = MOUSE_WINDOW_EVENTS; this.pressed = false; // mousedown state Input.apply(this, arguments); } inherit(MouseInput, Input, { /** * handle mouse events * @param {Object} ev */ handler: function MEhandler(ev) { var eventType = MOUSE_INPUT_MAP[ev.type]; // on start we want to have the left mouse button down if (eventType & INPUT_START && ev.button === 0) { this.pressed = true; } if (eventType & INPUT_MOVE && ev.which !== 1) { eventType = INPUT_END; } // mouse must be down if (!this.pressed) { return; } if (eventType & INPUT_END) { this.pressed = false; } this.callback(this.manager, eventType, { pointers: [ev], changedPointers: [ev], pointerType: INPUT_TYPE_MOUSE, srcEvent: ev }); } }); var POINTER_INPUT_MAP = { pointerdown: INPUT_START, pointermove: INPUT_MOVE, pointerup: INPUT_END, pointercancel: INPUT_CANCEL, pointerout: INPUT_CANCEL }; // in IE10 the pointer types is defined as an enum var IE10_POINTER_TYPE_ENUM = { 2: INPUT_TYPE_TOUCH, 3: INPUT_TYPE_PEN, 4: INPUT_TYPE_MOUSE, 5: INPUT_TYPE_KINECT // see https://twitter.com/jacobrossi/status/480596438489890816 }; var POINTER_ELEMENT_EVENTS = 'pointerdown'; var POINTER_WINDOW_EVENTS = 'pointermove pointerup pointercancel'; // IE10 has prefixed support, and case-sensitive if (window.MSPointerEvent && !window.PointerEvent) { POINTER_ELEMENT_EVENTS = 'MSPointerDown'; POINTER_WINDOW_EVENTS = 'MSPointerMove MSPointerUp MSPointerCancel'; } /** * Pointer events input * @constructor * @extends Input */ function PointerEventInput() { this.evEl = POINTER_ELEMENT_EVENTS; this.evWin = POINTER_WINDOW_EVENTS; Input.apply(this, arguments); this.store = (this.manager.session.pointerEvents = []); } inherit(PointerEventInput, Input, { /** * handle mouse events * @param {Object} ev */ handler: function PEhandler(ev) { var store = this.store; var removePointer = false; var eventTypeNormalized = ev.type.toLowerCase().replace('ms', ''); var eventType = POINTER_INPUT_MAP[eventTypeNormalized]; var pointerType = IE10_POINTER_TYPE_ENUM[ev.pointerType] || ev.pointerType; var isTouch = (pointerType == INPUT_TYPE_TOUCH); // get index of the event in the store var storeIndex = inArray(store, ev.pointerId, 'pointerId'); // start and mouse must be down if (eventType & INPUT_START && (ev.button === 0 || isTouch)) { if (storeIndex < 0) { store.push(ev); storeIndex = store.length - 1; } } else if (eventType & (INPUT_END | INPUT_CANCEL)) { removePointer = true; } // it not found, so the pointer hasn't been down (so it's probably a hover) if (storeIndex < 0) { return; } // update the event in the store store[storeIndex] = ev; this.callback(this.manager, eventType, { pointers: store, changedPointers: [ev], pointerType: pointerType, srcEvent: ev }); if (removePointer) { // remove from the store store.splice(storeIndex, 1); } } }); var SINGLE_TOUCH_INPUT_MAP = { touchstart: INPUT_START, touchmove: INPUT_MOVE, touchend: INPUT_END, touchcancel: INPUT_CANCEL }; var SINGLE_TOUCH_TARGET_EVENTS = 'touchstart'; var SINGLE_TOUCH_WINDOW_EVENTS = 'touchstart touchmove touchend touchcancel'; /** * Touch events input * @constructor * @extends Input */ function SingleTouchInput() { this.evTarget = SINGLE_TOUCH_TARGET_EVENTS; this.evWin = SINGLE_TOUCH_WINDOW_EVENTS; this.started = false; Input.apply(this, arguments); } inherit(SingleTouchInput, Input, { handler: function TEhandler(ev) { var type = SINGLE_TOUCH_INPUT_MAP[ev.type]; // should we handle the touch events? if (type === INPUT_START) { this.started = true; } if (!this.started) { return; } var touches = normalizeSingleTouches.call(this, ev, type); // when done, reset the started state if (type & (INPUT_END | INPUT_CANCEL) && touches[0].length - touches[1].length === 0) { this.started = false; } this.callback(this.manager, type, { pointers: touches[0], changedPointers: touches[1], pointerType: INPUT_TYPE_TOUCH, srcEvent: ev }); } }); /** * @this {TouchInput} * @param {Object} ev * @param {Number} type flag * @returns {undefined|Array} [all, changed] */ function normalizeSingleTouches(ev, type) { var all = toArray(ev.touches); var changed = toArray(ev.changedTouches); if (type & (INPUT_END | INPUT_CANCEL)) { all = uniqueArray(all.concat(changed), 'identifier', true); } return [all, changed]; } var TOUCH_INPUT_MAP = { touchstart: INPUT_START, touchmove: INPUT_MOVE, touchend: INPUT_END, touchcancel: INPUT_CANCEL }; var TOUCH_TARGET_EVENTS = 'touchstart touchmove touchend touchcancel'; /** * Multi-user touch events input * @constructor * @extends Input */ function TouchInput() { this.evTarget = TOUCH_TARGET_EVENTS; this.targetIds = {}; Input.apply(this, arguments); } inherit(TouchInput, Input, { handler: function MTEhandler(ev) { var type = TOUCH_INPUT_MAP[ev.type]; var touches = getTouches.call(this, ev, type); if (!touches) { return; } this.callback(this.manager, type, { pointers: touches[0], changedPointers: touches[1], pointerType: INPUT_TYPE_TOUCH, srcEvent: ev }); } }); /** * @this {TouchInput} * @param {Object} ev * @param {Number} type flag * @returns {undefined|Array} [all, changed] */ function getTouches(ev, type) { var allTouches = toArray(ev.touches); var targetIds = this.targetIds; // when there is only one touch, the process can be simplified if (type & (INPUT_START | INPUT_MOVE) && allTouches.length === 1) { targetIds[allTouches[0].identifier] = true; return [allTouches, allTouches]; } var i, targetTouches, changedTouches = toArray(ev.changedTouches), changedTargetTouches = [], target = this.target; // get target touches from touches targetTouches = allTouches.filter(function(touch) { return hasParent(touch.target, target); }); // collect touches if (type === INPUT_START) { i = 0; while (i < targetTouches.length) { targetIds[targetTouches[i].identifier] = true; i++; } } // filter changed touches to only contain touches that exist in the collected target ids i = 0; while (i < changedTouches.length) { if (targetIds[changedTouches[i].identifier]) { changedTargetTouches.push(changedTouches[i]); } // cleanup removed touches if (type & (INPUT_END | INPUT_CANCEL)) { delete targetIds[changedTouches[i].identifier]; } i++; } if (!changedTargetTouches.length) { return; } return [ // merge targetTouches with changedTargetTouches so it contains ALL touches, including 'end' and 'cancel' uniqueArray(targetTouches.concat(changedTargetTouches), 'identifier', true), changedTargetTouches ]; } /** * Combined touch and mouse input * * Touch has a higher priority then mouse, and while touching no mouse events are allowed. * This because touch devices also emit mouse events while doing a touch. * * @constructor * @extends Input */ var DEDUP_TIMEOUT = 2500; var DEDUP_DISTANCE = 25; function TouchMouseInput() { Input.apply(this, arguments); var handler = bindFn(this.handler, this); this.touch = new TouchInput(this.manager, handler); this.mouse = new MouseInput(this.manager, handler); this.primaryTouch = null; this.lastTouches = []; } inherit(TouchMouseInput, Input, { /** * handle mouse and touch events * @param {Hammer} manager * @param {String} inputEvent * @param {Object} inputData */ handler: function TMEhandler(manager, inputEvent, inputData) { var isTouch = (inputData.pointerType == INPUT_TYPE_TOUCH), isMouse = (inputData.pointerType == INPUT_TYPE_MOUSE); if (isMouse && inputData.sourceCapabilities && inputData.sourceCapabilities.firesTouchEvents) { return; } // when we're in a touch event, record touches to de-dupe synthetic mouse event if (isTouch) { recordTouches.call(this, inputEvent, inputData); } else if (isMouse && isSyntheticEvent.call(this, inputData)) { return; } this.callback(manager, inputEvent, inputData); }, /** * remove the event listeners */ destroy: function destroy() { this.touch.destroy(); this.mouse.destroy(); } }); function recordTouches(eventType, eventData) { if (eventType & INPUT_START) { this.primaryTouch = eventData.changedPointers[0].identifier; setLastTouch.call(this, eventData); } else if (eventType & (INPUT_END | INPUT_CANCEL)) { setLastTouch.call(this, eventData); } } function setLastTouch(eventData) { var touch = eventData.changedPointers[0]; if (touch.identifier === this.primaryTouch) { var lastTouch = {x: touch.clientX, y: touch.clientY}; this.lastTouches.push(lastTouch); var lts = this.lastTouches; var removeLastTouch = function() { var i = lts.indexOf(lastTouch); if (i > -1) { lts.splice(i, 1); } }; setTimeout(removeLastTouch, DEDUP_TIMEOUT); } } function isSyntheticEvent(eventData) { var x = eventData.srcEvent.clientX, y = eventData.srcEvent.clientY; for (var i = 0; i < this.lastTouches.length; i++) { var t = this.lastTouches[i]; var dx = Math.abs(x - t.x), dy = Math.abs(y - t.y); if (dx <= DEDUP_DISTANCE && dy <= DEDUP_DISTANCE) { return true; } } return false; } var PREFIXED_TOUCH_ACTION = prefixed(TEST_ELEMENT.style, 'touchAction'); var NATIVE_TOUCH_ACTION = PREFIXED_TOUCH_ACTION !== undefined; // magical touchAction value var TOUCH_ACTION_COMPUTE = 'compute'; var TOUCH_ACTION_AUTO = 'auto'; var TOUCH_ACTION_MANIPULATION = 'manipulation'; // not implemented var TOUCH_ACTION_NONE = 'none'; var TOUCH_ACTION_PAN_X = 'pan-x'; var TOUCH_ACTION_PAN_Y = 'pan-y'; var TOUCH_ACTION_MAP = getTouchActionProps(); /** * Touch Action * sets the touchAction property or uses the js alternative * @param {Manager} manager * @param {String} value * @constructor */ function TouchAction(manager, value) { this.manager = manager; this.set(value); } TouchAction.prototype = { /** * set the touchAction value on the element or enable the polyfill * @param {String} value */ set: function(value) { // find out the touch-action by the event handlers if (value == TOUCH_ACTION_COMPUTE) { value = this.compute(); } if (NATIVE_TOUCH_ACTION && this.manager.element.style && TOUCH_ACTION_MAP[value]) { this.manager.element.style[PREFIXED_TOUCH_ACTION] = value; } this.actions = value.toLowerCase().trim(); }, /** * just re-set the touchAction value */ update: function() { this.set(this.manager.options.touchAction); }, /** * compute the value for the touchAction property based on the recognizer's settings * @returns {String} value */ compute: function() { var actions = []; each(this.manager.recognizers, function(recognizer) { if (boolOrFn(recognizer.options.enable, [recognizer])) { actions = actions.concat(recognizer.getTouchAction()); } }); return cleanTouchActions(actions.join(' ')); }, /** * this method is called on each input cycle and provides the preventing of the browser behavior * @param {Object} input */ preventDefaults: function(input) { var srcEvent = input.srcEvent; var direction = input.offsetDirection; // if the touch action did prevented once this session if (this.manager.session.prevented) { srcEvent.preventDefault(); return; } var actions = this.actions; var hasNone = inStr(actions, TOUCH_ACTION_NONE) && !TOUCH_ACTION_MAP[TOUCH_ACTION_NONE]; var hasPanY = inStr(actions, TOUCH_ACTION_PAN_Y) && !TOUCH_ACTION_MAP[TOUCH_ACTION_PAN_Y]; var hasPanX = inStr(actions, TOUCH_ACTION_PAN_X) && !TOUCH_ACTION_MAP[TOUCH_ACTION_PAN_X]; if (hasNone) { //do not prevent defaults if this is a tap gesture var isTapPointer = input.pointers.length === 1; var isTapMovement = input.distance < 2; var isTapTouchTime = input.deltaTime < 250; if (isTapPointer && isTapMovement && isTapTouchTime) { return; } } if (hasPanX && hasPanY) { // `pan-x pan-y` means browser handles all scrolling/panning, do not prevent return; } if (hasNone || (hasPanY && direction & DIRECTION_HORIZONTAL) || (hasPanX && direction & DIRECTION_VERTICAL)) { return this.preventSrc(srcEvent); } }, /** * call preventDefault to prevent the browser's default behavior (scrolling in most cases) * @param {Object} srcEvent */ preventSrc: function(srcEvent) { this.manager.session.prevented = true; srcEvent.preventDefault(); } }; /** * when the touchActions are collected they are not a valid value, so we need to clean things up. * * @param {String} actions * @returns {*} */ function cleanTouchActions(actions) { // none if (inStr(actions, TOUCH_ACTION_NONE)) { return TOUCH_ACTION_NONE; } var hasPanX = inStr(actions, TOUCH_ACTION_PAN_X); var hasPanY = inStr(actions, TOUCH_ACTION_PAN_Y); // if both pan-x and pan-y are set (different recognizers // for different directions, e.g. horizontal pan but vertical swipe?) // we need none (as otherwise with pan-x pan-y combined none of these // recognizers will work, since the browser would handle all panning if (hasPanX && hasPanY) { return TOUCH_ACTION_NONE; } // pan-x OR pan-y if (hasPanX || hasPanY) { return hasPanX ? TOUCH_ACTION_PAN_X : TOUCH_ACTION_PAN_Y; } // manipulation if (inStr(actions, TOUCH_ACTION_MANIPULATION)) { return TOUCH_ACTION_MANIPULATION; } return TOUCH_ACTION_AUTO; } function getTouchActionProps() { if (!NATIVE_TOUCH_ACTION) { return false; } var touchMap = {}; var cssSupports = window.CSS && window.CSS.supports; ['auto', 'manipulation', 'pan-y', 'pan-x', 'pan-x pan-y', 'none'].forEach(function(val) { // If css.supports is not supported but there is native touch-action assume it supports // all values. This is the case for IE 10 and 11. touchMap[val] = cssSupports ? window.CSS.supports('touch-action', val) : true; }); return touchMap; } /** * Recognizer flow explained; * * All recognizers have the initial state of POSSIBLE when a input session starts. * The definition of a input session is from the first input until the last input, with all it's movement in it. * * Example session for mouse-input: mousedown -> mousemove -> mouseup * * On each recognizing cycle (see Manager.recognize) the .recognize() method is executed * which determines with state it should be. * * If the recognizer has the state FAILED, CANCELLED or RECOGNIZED (equals ENDED), it is reset to * POSSIBLE to give it another change on the next cycle. * * Possible * | * +-----+---------------+ * | | * +-----+-----+ | * | | | * Failed Cancelled | * +-------+------+ * | | * Recognized Began * | * Changed * | * Ended/Recognized */ var STATE_POSSIBLE = 1; var STATE_BEGAN = 2; var STATE_CHANGED = 4; var STATE_ENDED = 8; var STATE_RECOGNIZED = STATE_ENDED; var STATE_CANCELLED = 16; var STATE_FAILED = 32; /** * Recognizer * Every recognizer needs to extend from this class. * @constructor * @param {Object} options */ function Recognizer(options) { this.options = assign({}, this.defaults, options || {}); this.id = uniqueId(); this.manager = null; // default is enable true this.options.enable = ifUndefined(this.options.enable, true); this.state = STATE_POSSIBLE; this.simultaneous = {}; this.requireFail = []; } Recognizer.prototype = { /** * @virtual * @type {Object} */ defaults: {}, /** * set options * @param {Object} options * @return {Recognizer} */ set: function(options) { assign(this.options, options); // also update the touchAction, in case something changed about the directions/enabled state this.manager && this.manager.touchAction.update(); return this; }, /** * recognize simultaneous with an other recognizer. * @param {Recognizer} otherRecognizer * @returns {Recognizer} this */ recognizeWith: function(otherRecognizer) { if (invokeArrayArg(otherRecognizer, 'recognizeWith', this)) { return this; } var simultaneous = this.simultaneous; otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this); if (!simultaneous[otherRecognizer.id]) { simultaneous[otherRecognizer.id] = otherRecognizer; otherRecognizer.recognizeWith(this); } return this; }, /** * drop the simultaneous link. it doesnt remove the link on the other recognizer. * @param {Recognizer} otherRecognizer * @returns {Recognizer} this */ dropRecognizeWith: function(otherRecognizer) { if (invokeArrayArg(otherRecognizer, 'dropRecognizeWith', this)) { return this; } otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this); delete this.simultaneous[otherRecognizer.id]; return this; }, /** * recognizer can only run when an other is failing * @param {Recognizer} otherRecognizer * @returns {Recognizer} this */ requireFailure: function(otherRecognizer) { if (invokeArrayArg(otherRecognizer, 'requireFailure', this)) { return this; } var requireFail = this.requireFail; otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this); if (inArray(requireFail, otherRecognizer) === -1) { requireFail.push(otherRecognizer); otherRecognizer.requireFailure(this); } return this; }, /** * drop the requireFailure link. it does not remove the link on the other recognizer. * @param {Recognizer} otherRecognizer * @returns {Recognizer} this */ dropRequireFailure: function(otherRecognizer) { if (invokeArrayArg(otherRecognizer, 'dropRequireFailure', this)) { return this; } otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this); var index = inArray(this.requireFail, otherRecognizer); if (index > -1) { this.requireFail.splice(index, 1); } return this; }, /** * has require failures boolean * @returns {boolean} */ hasRequireFailures: function() { return this.requireFail.length > 0; }, /** * if the recognizer can recognize simultaneous with an other recognizer * @param {Recognizer} otherRecognizer * @returns {Boolean} */ canRecognizeWith: function(otherRecognizer) { return !!this.simultaneous[otherRecognizer.id]; }, /** * You should use `tryEmit` instead of `emit` directly to check * that all the needed recognizers has failed before emitting. * @param {Object} input */ emit: function(input) { var self = this; var state = this.state; function emit(event) { self.manager.emit(event, input); } // 'panstart' and 'panmove' if (state < STATE_ENDED) { emit(self.options.event + stateStr(state)); } emit(self.options.event); // simple 'eventName' events if (input.additionalEvent) { // additional event(panleft, panright, pinchin, pinchout...) emit(input.additionalEvent); } // panend and pancancel if (state >= STATE_ENDED) { emit(self.options.event + stateStr(state)); } }, /** * Check that all the require failure recognizers has failed, * if true, it emits a gesture event, * otherwise, setup the state to FAILED. * @param {Object} input */ tryEmit: function(input) { if (this.canEmit()) { return this.emit(input); } // it's failing anyway this.state = STATE_FAILED; }, /** * can we emit? * @returns {boolean} */ canEmit: function() { var i = 0; while (i < this.requireFail.length) { if (!(this.requireFail[i].state & (STATE_FAILED | STATE_POSSIBLE))) { return false; } i++; } return true; }, /** * update the recognizer * @param {Object} inputData */ recognize: function(inputData) { // make a new copy of the inputData // so we can change the inputData without messing up the other recognizers var inputDataClone = assign({}, inputData); // is is enabled and allow recognizing? if (!boolOrFn(this.options.enable, [this, inputDataClone])) { this.reset(); this.state = STATE_FAILED; return; } // reset when we've reached the end if (this.state & (STATE_RECOGNIZED | STATE_CANCELLED | STATE_FAILED)) { this.state = STATE_POSSIBLE; } this.state = this.process(inputDataClone); // the recognizer has recognized a gesture // so trigger an event if (this.state & (STATE_BEGAN | STATE_CHANGED | STATE_ENDED | STATE_CANCELLED)) { this.tryEmit(inputDataClone); } }, /** * return the state of the recognizer * the actual recognizing happens in this method * @virtual * @param {Object} inputData * @returns {Const} STATE */ process: function(inputData) { }, // jshint ignore:line /** * return the preferred touch-action * @virtual * @returns {Array} */ getTouchAction: function() { }, /** * called when the gesture isn't allowed to recognize * like when another is being recognized or it is disabled * @virtual */ reset: function() { } }; /** * get a usable string, used as event postfix * @param {Const} state * @returns {String} state */ function stateStr(state) { if (state & STATE_CANCELLED) { return 'cancel'; } else if (state & STATE_ENDED) { return 'end'; } else if (state & STATE_CHANGED) { return 'move'; } else if (state & STATE_BEGAN) { return 'start'; } return ''; } /** * direction cons to string * @param {Const} direction * @returns {String} */ function directionStr(direction) { if (direction == DIRECTION_DOWN) { return 'down'; } else if (direction == DIRECTION_UP) { return 'up'; } else if (direction == DIRECTION_LEFT) { return 'left'; } else if (direction == DIRECTION_RIGHT) { return 'right'; } return ''; } /** * get a recognizer by name if it is bound to a manager * @param {Recognizer|String} otherRecognizer * @param {Recognizer} recognizer * @returns {Recognizer} */ function getRecognizerByNameIfManager(otherRecognizer, recognizer) { var manager = recognizer.manager; if (manager) { return manager.get(otherRecognizer); } return otherRecognizer; } /** * This recognizer is just used as a base for the simple attribute recognizers. * @constructor * @extends Recognizer */ function AttrRecognizer() { Recognizer.apply(this, arguments); } inherit(AttrRecognizer, Recognizer, { /** * @namespace * @memberof AttrRecognizer */ defaults: { /** * @type {Number} * @default 1 */ pointers: 1 }, /** * Used to check if it the recognizer receives valid input, like input.distance > 10. * @memberof AttrRecognizer * @param {Object} input * @returns {Boolean} recognized */ attrTest: function(input) { var optionPointers = this.options.pointers; return optionPointers === 0 || input.pointers.length === optionPointers; }, /** * Process the input and return the state for the recognizer * @memberof AttrRecognizer * @param {Object} input * @returns {*} State */ process: function(input) { var state = this.state; var eventType = input.eventType; var isRecognized = state & (STATE_BEGAN | STATE_CHANGED); var isValid = this.attrTest(input); // on cancel input and we've recognized before, return STATE_CANCELLED if (isRecognized && (eventType & INPUT_CANCEL || !isValid)) { return state | STATE_CANCELLED; } else if (isRecognized || isValid) { if (eventType & INPUT_END) { return state | STATE_ENDED; } else if (!(state & STATE_BEGAN)) { return STATE_BEGAN; } return state | STATE_CHANGED; } return STATE_FAILED; } }); /** * Pan * Recognized when the pointer is down and moved in the allowed direction. * @constructor * @extends AttrRecognizer */ function PanRecognizer() { AttrRecognizer.apply(this, arguments); this.pX = null; this.pY = null; } inherit(PanRecognizer, AttrRecognizer, { /** * @namespace * @memberof PanRecognizer */ defaults: { event: 'pan', threshold: 10, pointers: 1, direction: DIRECTION_ALL }, getTouchAction: function() { var direction = this.options.direction; var actions = []; if (direction & DIRECTION_HORIZONTAL) { actions.push(TOUCH_ACTION_PAN_Y); } if (direction & DIRECTION_VERTICAL) { actions.push(TOUCH_ACTION_PAN_X); } return actions; }, directionTest: function(input) { var options = this.options; var hasMoved = true; var distance = input.distance; var direction = input.direction; var x = input.deltaX; var y = input.deltaY; // lock to axis? if (!(direction & options.direction)) { if (options.direction & DIRECTION_HORIZONTAL) { direction = (x === 0) ? DIRECTION_NONE : (x < 0) ? DIRECTION_LEFT : DIRECTION_RIGHT; hasMoved = x != this.pX; distance = Math.abs(input.deltaX); } else { direction = (y === 0) ? DIRECTION_NONE : (y < 0) ? DIRECTION_UP : DIRECTION_DOWN; hasMoved = y != this.pY; distance = Math.abs(input.deltaY); } } input.direction = direction; return hasMoved && distance > options.threshold && direction & options.direction; }, attrTest: function(input) { return AttrRecognizer.prototype.attrTest.call(this, input) && (this.state & STATE_BEGAN || (!(this.state & STATE_BEGAN) && this.directionTest(input))); }, emit: function(input) { this.pX = input.deltaX; this.pY = input.deltaY; var direction = directionStr(input.direction); if (direction) { input.additionalEvent = this.options.event + direction; } this._super.emit.call(this, input); } }); /** * Pinch * Recognized when two or more pointers are moving toward (zoom-in) or away from each other (zoom-out). * @constructor * @extends AttrRecognizer */ function PinchRecognizer() { AttrRecognizer.apply(this, arguments); } inherit(PinchRecognizer, AttrRecognizer, { /** * @namespace * @memberof PinchRecognizer */ defaults: { event: 'pinch', threshold: 0, pointers: 2 }, getTouchAction: function() { return [TOUCH_ACTION_NONE]; }, attrTest: function(input) { return this._super.attrTest.call(this, input) && (Math.abs(input.scale - 1) > this.options.threshold || this.state & STATE_BEGAN); }, emit: function(input) { if (input.scale !== 1) { var inOut = input.scale < 1 ? 'in' : 'out'; input.additionalEvent = this.options.event + inOut; } this._super.emit.call(this, input); } }); /** * Press * Recognized when the pointer is down for x ms without any movement. * @constructor * @extends Recognizer */ function PressRecognizer() { Recognizer.apply(this, arguments); this._timer = null; this._input = null; } inherit(PressRecognizer, Recognizer, { /** * @namespace * @memberof PressRecognizer */ defaults: { event: 'press', pointers: 1, time: 251, // minimal time of the pointer to be pressed threshold: 9 // a minimal movement is ok, but keep it low }, getTouchAction: function() { return [TOUCH_ACTION_AUTO]; }, process: function(input) { var options = this.options; var validPointers = input.pointers.length === options.pointers; var validMovement = input.distance < options.threshold; var validTime = input.deltaTime > options.time; this._input = input; // we only allow little movement // and we've reached an end event, so a tap is possible if (!validMovement || !validPointers || (input.eventType & (INPUT_END | INPUT_CANCEL) && !validTime)) { this.reset(); } else if (input.eventType & INPUT_START) { this.reset(); this._timer = setTimeoutContext(function() { this.state = STATE_RECOGNIZED; this.tryEmit(); }, options.time, this); } else if (input.eventType & INPUT_END) { return STATE_RECOGNIZED; } return STATE_FAILED; }, reset: function() { clearTimeout(this._timer); }, emit: function(input) { if (this.state !== STATE_RECOGNIZED) { return; } if (input && (input.eventType & INPUT_END)) { this.manager.emit(this.options.event + 'up', input); } else { this._input.timeStamp = now(); this.manager.emit(this.options.event, this._input); } } }); /** * Rotate * Recognized when two or more pointer are moving in a circular motion. * @constructor * @extends AttrRecognizer */ function RotateRecognizer() { AttrRecognizer.apply(this, arguments); } inherit(RotateRecognizer, AttrRecognizer, { /** * @namespace * @memberof RotateRecognizer */ defaults: { event: 'rotate', threshold: 0, pointers: 2 }, getTouchAction: function() { return [TOUCH_ACTION_NONE]; }, attrTest: function(input) { return this._super.attrTest.call(this, input) && (Math.abs(input.rotation) > this.options.threshold || this.state & STATE_BEGAN); } }); /** * Swipe * Recognized when the pointer is moving fast (velocity), with enough distance in the allowed direction. * @constructor * @extends AttrRecognizer */ function SwipeRecognizer() { AttrRecognizer.apply(this, arguments); } inherit(SwipeRecognizer, AttrRecognizer, { /** * @namespace * @memberof SwipeRecognizer */ defaults: { event: 'swipe', threshold: 10, velocity: 0.3, direction: DIRECTION_HORIZONTAL | DIRECTION_VERTICAL, pointers: 1 }, getTouchAction: function() { return PanRecognizer.prototype.getTouchAction.call(this); }, attrTest: function(input) { var direction = this.options.direction; var velocity; if (direction & (DIRECTION_HORIZONTAL | DIRECTION_VERTICAL)) { velocity = input.overallVelocity; } else if (direction & DIRECTION_HORIZONTAL) { velocity = input.overallVelocityX; } else if (direction & DIRECTION_VERTICAL) { velocity = input.overallVelocityY; } return this._super.attrTest.call(this, input) && direction & input.offsetDirection && input.distance > this.options.threshold && input.maxPointers == this.options.pointers && abs(velocity) > this.options.velocity && input.eventType & INPUT_END; }, emit: function(input) { var direction = directionStr(input.offsetDirection); if (direction) { this.manager.emit(this.options.event + direction, input); } this.manager.emit(this.options.event, input); } }); /** * A tap is ecognized when the pointer is doing a small tap/click. Multiple taps are recognized if they occur * between the given interval and position. The delay option can be used to recognize multi-taps without firing * a single tap. * * The eventData from the emitted event contains the property `tapCount`, which contains the amount of * multi-taps being recognized. * @constructor * @extends Recognizer */ function TapRecognizer() { Recognizer.apply(this, arguments); // previous time and center, // used for tap counting this.pTime = false; this.pCenter = false; this._timer = null; this._input = null; this.count = 0; } inherit(TapRecognizer, Recognizer, { /** * @namespace * @memberof PinchRecognizer */ defaults: { event: 'tap', pointers: 1, taps: 1, interval: 300, // max time between the multi-tap taps time: 250, // max time of the pointer to be down (like finger on the screen) threshold: 9, // a minimal movement is ok, but keep it low posThreshold: 10 // a multi-tap can be a bit off the initial position }, getTouchAction: function() { return [TOUCH_ACTION_MANIPULATION]; }, process: function(input) { var options = this.options; var validPointers = input.pointers.length === options.pointers; var validMovement = input.distance < options.threshold; var validTouchTime = input.deltaTime < options.time; this.reset(); if ((input.eventType & INPUT_START) && (this.count === 0)) { return this.failTimeout(); } // we only allow little movement // and we've reached an end event, so a tap is possible if (validMovement && validTouchTime && validPointers) { if (input.eventType != INPUT_END) { return this.failTimeout(); } var validInterval = this.pTime ? (input.timeStamp - this.pTime < options.interval) : true; var validMultiTap = !this.pCenter || getDistance(this.pCenter, input.center) < options.posThreshold; this.pTime = input.timeStamp; this.pCenter = input.center; if (!validMultiTap || !validInterval) { this.count = 1; } else { this.count += 1; } this._input = input; // if tap count matches we have recognized it, // else it has began recognizing... var tapCount = this.count % options.taps; if (tapCount === 0) { // no failing requirements, immediately trigger the tap event // or wait as long as the multitap interval to trigger if (!this.hasRequireFailures()) { return STATE_RECOGNIZED; } else { this._timer = setTimeoutContext(function() { this.state = STATE_RECOGNIZED; this.tryEmit(); }, options.interval, this); return STATE_BEGAN; } } } return STATE_FAILED; }, failTimeout: function() { this._timer = setTimeoutContext(function() { this.state = STATE_FAILED; }, this.options.interval, this); return STATE_FAILED; }, reset: function() { clearTimeout(this._timer); }, emit: function() { if (this.state == STATE_RECOGNIZED) { this._input.tapCount = this.count; this.manager.emit(this.options.event, this._input); } } }); /** * Simple way to create a manager with a default set of recognizers. * @param {HTMLElement} element * @param {Object} [options] * @constructor */ function Hammer(element, options) { options = options || {}; options.recognizers = ifUndefined(options.recognizers, Hammer.defaults.preset); return new Manager(element, options); } /** * @const {string} */ Hammer.VERSION = '2.0.7'; /** * default settings * @namespace */ Hammer.defaults = { /** * set if DOM events are being triggered. * But this is slower and unused by simple implementations, so disabled by default. * @type {Boolean} * @default false */ domEvents: false, /** * The value for the touchAction property/fallback. * When set to `compute` it will magically set the correct value based on the added recognizers. * @type {String} * @default compute */ touchAction: TOUCH_ACTION_COMPUTE, /** * @type {Boolean} * @default true */ enable: true, /** * EXPERIMENTAL FEATURE -- can be removed/changed * Change the parent input target element. * If Null, then it is being set the to main element. * @type {Null|EventTarget} * @default null */ inputTarget: null, /** * force an input class * @type {Null|Function} * @default null */ inputClass: null, /** * Default recognizer setup when calling `Hammer()` * When creating a new Manager these will be skipped. * @type {Array} */ preset: [ // RecognizerClass, options, [recognizeWith, ...], [requireFailure, ...] [RotateRecognizer, {enable: false}], [PinchRecognizer, {enable: false}, ['rotate']], [SwipeRecognizer, {direction: DIRECTION_HORIZONTAL}], [PanRecognizer, {direction: DIRECTION_HORIZONTAL}, ['swipe']], [TapRecognizer], [TapRecognizer, {event: 'doubletap', taps: 2}, ['tap']], [PressRecognizer] ], /** * Some CSS properties can be used to improve the working of Hammer. * Add them to this method and they will be set when creating a new Manager. * @namespace */ cssProps: { /** * Disables text selection to improve the dragging gesture. Mainly for desktop browsers. * @type {String} * @default 'none' */ userSelect: 'none', /** * Disable the Windows Phone grippers when pressing an element. * @type {String} * @default 'none' */ touchSelect: 'none', /** * Disables the default callout shown when you touch and hold a touch target. * On iOS, when you touch and hold a touch target such as a link, Safari displays * a callout containing information about the link. This property allows you to disable that callout. * @type {String} * @default 'none' */ touchCallout: 'none', /** * Specifies whether zooming is enabled. Used by IE10> * @type {String} * @default 'none' */ contentZooming: 'none', /** * Specifies that an entire element should be draggable instead of its contents. Mainly for desktop browsers. * @type {String} * @default 'none' */ userDrag: 'none', /** * Overrides the highlight color shown when the user taps a link or a JavaScript * clickable element in iOS. This property obeys the alpha value, if specified. * @type {String} * @default 'rgba(0,0,0,0)' */ tapHighlightColor: 'rgba(0,0,0,0)' } }; var STOP = 1; var FORCED_STOP = 2; /** * Manager * @param {HTMLElement} element * @param {Object} [options] * @constructor */ function Manager(element, options) { this.options = assign({}, Hammer.defaults, options || {}); this.options.inputTarget = this.options.inputTarget || element; this.handlers = {}; this.session = {}; this.recognizers = []; this.oldCssProps = {}; this.element = element; this.input = createInputInstance(this); this.touchAction = new TouchAction(this, this.options.touchAction); toggleCssProps(this, true); each(this.options.recognizers, function(item) { var recognizer = this.add(new (item[0])(item[1])); item[2] && recognizer.recognizeWith(item[2]); item[3] && recognizer.requireFailure(item[3]); }, this); } Manager.prototype = { /** * set options * @param {Object} options * @returns {Manager} */ set: function(options) { assign(this.options, options); // Options that need a little more setup if (options.touchAction) { this.touchAction.update(); } if (options.inputTarget) { // Clean up existing event listeners and reinitialize this.input.destroy(); this.input.target = options.inputTarget; this.input.init(); } return this; }, /** * stop recognizing for this session. * This session will be discarded, when a new [input]start event is fired. * When forced, the recognizer cycle is stopped immediately. * @param {Boolean} [force] */ stop: function(force) { this.session.stopped = force ? FORCED_STOP : STOP; }, /** * run the recognizers! * called by the inputHandler function on every movement of the pointers (touches) * it walks through all the recognizers and tries to detect the gesture that is being made * @param {Object} inputData */ recognize: function(inputData) { var session = this.session; if (session.stopped) { return; } // run the touch-action polyfill this.touchAction.preventDefaults(inputData); var recognizer; var recognizers = this.recognizers; // this holds the recognizer that is being recognized. // so the recognizer's state needs to be BEGAN, CHANGED, ENDED or RECOGNIZED // if no recognizer is detecting a thing, it is set to `null` var curRecognizer = session.curRecognizer; // reset when the last recognizer is recognized // or when we're in a new session if (!curRecognizer || (curRecognizer && curRecognizer.state & STATE_RECOGNIZED)) { curRecognizer = session.curRecognizer = null; } var i = 0; while (i < recognizers.length) { recognizer = recognizers[i]; // find out if we are allowed try to recognize the input for this one. // 1. allow if the session is NOT forced stopped (see the .stop() method) // 2. allow if we still haven't recognized a gesture in this session, or the this recognizer is the one // that is being recognized. // 3. allow if the recognizer is allowed to run simultaneous with the current recognized recognizer. // this can be setup with the `recognizeWith()` method on the recognizer. if (session.stopped !== FORCED_STOP && ( // 1 !curRecognizer || recognizer == curRecognizer || // 2 recognizer.canRecognizeWith(curRecognizer))) { // 3 recognizer.recognize(inputData); } else { recognizer.reset(); } // if the recognizer has been recognizing the input as a valid gesture, we want to store this one as the // current active recognizer. but only if we don't already have an active recognizer if (!curRecognizer && recognizer.state & (STATE_BEGAN | STATE_CHANGED | STATE_ENDED)) { curRecognizer = session.curRecognizer = recognizer; } i++; } }, /** * get a recognizer by its event name. * @param {Recognizer|String} recognizer * @returns {Recognizer|Null} */ get: function(recognizer) { if (recognizer instanceof Recognizer) { return recognizer; } var recognizers = this.recognizers; for (var i = 0; i < recognizers.length; i++) { if (recognizers[i].options.event == recognizer) { return recognizers[i]; } } return null; }, /** * add a recognizer to the manager * existing recognizers with the same event name will be removed * @param {Recognizer} recognizer * @returns {Recognizer|Manager} */ add: function(recognizer) { if (invokeArrayArg(recognizer, 'add', this)) { return this; } // remove existing var existing = this.get(recognizer.options.event); if (existing) { this.remove(existing); } this.recognizers.push(recognizer); recognizer.manager = this; this.touchAction.update(); return recognizer; }, /** * remove a recognizer by name or instance * @param {Recognizer|String} recognizer * @returns {Manager} */ remove: function(recognizer) { if (invokeArrayArg(recognizer, 'remove', this)) { return this; } recognizer = this.get(recognizer); // let's make sure this recognizer exists if (recognizer) { var recognizers = this.recognizers; var index = inArray(recognizers, recognizer); if (index !== -1) { recognizers.splice(index, 1); this.touchAction.update(); } } return this; }, /** * bind event * @param {String} events * @param {Function} handler * @returns {EventEmitter} this */ on: function(events, handler) { if (events === undefined) { return; } if (handler === undefined) { return; } var handlers = this.handlers; each(splitStr(events), function(event) { handlers[event] = handlers[event] || []; handlers[event].push(handler); }); return this; }, /** * unbind event, leave emit blank to remove all handlers * @param {String} events * @param {Function} [handler] * @returns {EventEmitter} this */ off: function(events, handler) { if (events === undefined) { return; } var handlers = this.handlers; each(splitStr(events), function(event) { if (!handler) { delete handlers[event]; } else { handlers[event] && handlers[event].splice(inArray(handlers[event], handler), 1); } }); return this; }, /** * emit event to the listeners * @param {String} event * @param {Object} data */ emit: function(event, data) { // we also want to trigger dom events if (this.options.domEvents) { triggerDomEvent(event, data); } // no handlers, so skip it all var handlers = this.handlers[event] && this.handlers[event].slice(); if (!handlers || !handlers.length) { return; } data.type = event; data.preventDefault = function() { data.srcEvent.preventDefault(); }; var i = 0; while (i < handlers.length) { handlers[i](data); i++; } }, /** * destroy the manager and unbinds all events * it doesn't unbind dom events, that is the user own responsibility */ destroy: function() { this.element && toggleCssProps(this, false); this.handlers = {}; this.session = {}; this.input.destroy(); this.element = null; } }; /** * add/remove the css properties as defined in manager.options.cssProps * @param {Manager} manager * @param {Boolean} add */ function toggleCssProps(manager, add) { var element = manager.element; if (!element.style) { return; } var prop; each(manager.options.cssProps, function(value, name) { prop = prefixed(element.style, name); if (add) { manager.oldCssProps[prop] = element.style[prop]; element.style[prop] = value; } else { element.style[prop] = manager.oldCssProps[prop] || ''; } }); if (!add) { manager.oldCssProps = {}; } } /** * trigger dom event * @param {String} event * @param {Object} data */ function triggerDomEvent(event, data) { var gestureEvent = document.createEvent('Event'); gestureEvent.initEvent(event, true, true); gestureEvent.gesture = data; data.target.dispatchEvent(gestureEvent); } assign(Hammer, { INPUT_START: INPUT_START, INPUT_MOVE: INPUT_MOVE, INPUT_END: INPUT_END, INPUT_CANCEL: INPUT_CANCEL, STATE_POSSIBLE: STATE_POSSIBLE, STATE_BEGAN: STATE_BEGAN, STATE_CHANGED: STATE_CHANGED, STATE_ENDED: STATE_ENDED, STATE_RECOGNIZED: STATE_RECOGNIZED, STATE_CANCELLED: STATE_CANCELLED, STATE_FAILED: STATE_FAILED, DIRECTION_NONE: DIRECTION_NONE, DIRECTION_LEFT: DIRECTION_LEFT, DIRECTION_RIGHT: DIRECTION_RIGHT, DIRECTION_UP: DIRECTION_UP, DIRECTION_DOWN: DIRECTION_DOWN, DIRECTION_HORIZONTAL: DIRECTION_HORIZONTAL, DIRECTION_VERTICAL: DIRECTION_VERTICAL, DIRECTION_ALL: DIRECTION_ALL, Manager: Manager, Input: Input, TouchAction: TouchAction, TouchInput: TouchInput, MouseInput: MouseInput, PointerEventInput: PointerEventInput, TouchMouseInput: TouchMouseInput, SingleTouchInput: SingleTouchInput, Recognizer: Recognizer, AttrRecognizer: AttrRecognizer, Tap: TapRecognizer, Pan: PanRecognizer, Swipe: SwipeRecognizer, Pinch: PinchRecognizer, Rotate: RotateRecognizer, Press: PressRecognizer, on: addEventListeners, off: removeEventListeners, each: each, merge: merge, extend: extend, assign: assign, inherit: inherit, bindFn: bindFn, prefixed: prefixed }); // this prevents errors when Hammer is loaded in the presence of an AMD // style loader but by script tag, not by the loader. var freeGlobal = (typeof window !== 'undefined' ? window : (typeof self !== 'undefined' ? self : {})); // jshint ignore:line freeGlobal.Hammer = Hammer; if (true) { !(__WEBPACK_AMD_DEFINE_RESULT__ = (function() { return Hammer; }).call(exports, __webpack_require__, exports, module), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); } else {} })(window, document, 'Hammer'); /***/ }), /***/ "./src/example.scss": /*!**************************!*\ !*** ./src/example.scss ***! \**************************/ /***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => { "use strict"; __webpack_require__.r(__webpack_exports__); // extracted by mini-css-extract-plugin /***/ }), /***/ "./node_modules/riot/esm/api/__.js": /*!*****************************************!*\ !*** ./node_modules/riot/esm/api/__.js ***! \*****************************************/ /***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export */ __webpack_require__.d(__webpack_exports__, { /* harmony export */ "__": () => (/* binding */ __) /* harmony export */ }); /* harmony import */ var _node_modules_riotjs_util_binding_types_js__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ../node_modules/@riotjs/util/binding-types.js */ "./node_modules/riot/esm/node_modules/@riotjs/util/binding-types.js"); /* harmony import */ var _node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ../node_modules/@riotjs/util/constants.js */ "./node_modules/riot/esm/node_modules/@riotjs/util/constants.js"); /* harmony import */ var _node_modules_riotjs_util_expression_types_js__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ../node_modules/@riotjs/util/expression-types.js */ "./node_modules/riot/esm/node_modules/@riotjs/util/expression-types.js"); /* harmony import */ var _node_modules_riotjs_dom_bindings_dist_esm_dom_bindings_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../node_modules/@riotjs/dom-bindings/dist/esm.dom-bindings.js */ "./node_modules/riot/esm/node_modules/@riotjs/dom-bindings/dist/esm.dom-bindings.js"); /* harmony import */ var _core_css_manager_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../core/css-manager.js */ "./node_modules/riot/esm/core/css-manager.js"); /* Riot v7.1.0, @license MIT */ // expose some internal stuff that might be used from external tools const __ = { cssManager: _core_css_manager_js__WEBPACK_IMPORTED_MODULE_0__["default"], DOMBindings: { template: _node_modules_riotjs_dom_bindings_dist_esm_dom_bindings_js__WEBPACK_IMPORTED_MODULE_1__.template, createBinding: _node_modules_riotjs_dom_bindings_dist_esm_dom_bindings_js__WEBPACK_IMPORTED_MODULE_1__.createBinding, createExpression: _node_modules_riotjs_dom_bindings_dist_esm_dom_bindings_js__WEBPACK_IMPORTED_MODULE_1__.createExpression, bindingTypes: _node_modules_riotjs_util_binding_types_js__WEBPACK_IMPORTED_MODULE_2__["default"], expressionTypes: _node_modules_riotjs_util_expression_types_js__WEBPACK_IMPORTED_MODULE_3__["default"] }, globals: { DOM_COMPONENT_INSTANCE_PROPERTY: _node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_4__.DOM_COMPONENT_INSTANCE_PROPERTY, PARENT_KEY_SYMBOL: _node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_4__.PARENT_KEY_SYMBOL } }; /***/ }), /***/ "./node_modules/riot/esm/api/component.js": /*!************************************************!*\ !*** ./node_modules/riot/esm/api/component.js ***! \************************************************/ /***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export */ __webpack_require__.d(__webpack_exports__, { /* harmony export */ "component": () => (/* binding */ component) /* harmony export */ }); /* harmony import */ var _node_modules_cumpa_index_next_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../node_modules/cumpa/index.next.js */ "./node_modules/riot/esm/node_modules/cumpa/index.next.js"); /* harmony import */ var _core_create_component_from_wrapper_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../core/create-component-from-wrapper.js */ "./node_modules/riot/esm/core/create-component-from-wrapper.js"); /* Riot v7.1.0, @license MIT */ /** * Helper method to create component without relying on the registered ones * @param {Object} implementation - component implementation * @returns {Function} function that will allow you to mount a riot component on a DOM node */ function component(implementation) { return function (el, props, _temp) { let { slots, attributes, parentScope } = _temp === void 0 ? {} : _temp; 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__webpack_require__.r(__webpack_exports__); /* harmony export */ __webpack_require__.d(__webpack_exports__, { /* harmony export */ "version": () => (/* binding */ version) /* harmony export */ }); /* Riot v7.1.0, @license MIT */ /** @type {string} current riot version */ const version = 'v7.1.0'; /***/ }), /***/ "./node_modules/riot/esm/api/with-types.js": /*!*************************************************!*\ !*** ./node_modules/riot/esm/api/with-types.js ***! \*************************************************/ /***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export */ __webpack_require__.d(__webpack_exports__, { /* harmony export */ "withTypes": () => (/* binding */ withTypes) /* harmony export */ }); /* Riot v7.1.0, @license MIT */ /** * no-op function needed to add the proper types to your component via typescript * @param {Function|Object} component - component default export * @returns {Function|Object} returns exactly what it has received */ /* istanbul ignore next */ const withTypes = component => component; 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} /***/ }), /***/ "./node_modules/riot/esm/core/compute-initial-props.js": /*!*************************************************************!*\ !*** ./node_modules/riot/esm/core/compute-initial-props.js ***! \*************************************************************/ /***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export */ __webpack_require__.d(__webpack_exports__, { /* harmony export */ "computeInitialProps": () => (/* binding */ computeInitialProps) /* harmony export */ }); /* harmony import */ var _node_modules_riotjs_util_dom_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../node_modules/@riotjs/util/dom.js */ "./node_modules/riot/esm/node_modules/@riotjs/util/dom.js"); /* harmony import */ var _node_modules_riotjs_util_functions_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../node_modules/@riotjs/util/functions.js */ "./node_modules/riot/esm/node_modules/@riotjs/util/functions.js"); /* Riot v7.1.0, @license MIT */ /** * Evaluate the component properties either from its real attributes or from its initial user properties * @param {HTMLElement} element - component root * @param {Object} initialProps - initial props * @returns {Object} component props key value pairs */ function computeInitialProps(element, initialProps) { if (initialProps === void 0) { initialProps = {}; } return Object.assign({}, (0,_node_modules_riotjs_util_dom_js__WEBPACK_IMPORTED_MODULE_0__.DOMattributesToObject)(element), (0,_node_modules_riotjs_util_functions_js__WEBPACK_IMPORTED_MODULE_1__.callOrAssign)(initialProps)); } /***/ }), /***/ "./node_modules/riot/esm/core/create-attribute-bindings.js": /*!*****************************************************************!*\ !*** ./node_modules/riot/esm/core/create-attribute-bindings.js ***! \*****************************************************************/ /***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => { "use strict"; 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/* harmony import */ var _component_template_factory_js__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./component-template-factory.js */ "./node_modules/riot/esm/core/component-template-factory.js"); /* harmony import */ var _create_pure_component_js__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./create-pure-component.js */ "./node_modules/riot/esm/core/create-pure-component.js"); /* harmony import */ var _instantiate_component_js__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ./instantiate-component.js */ "./node_modules/riot/esm/core/instantiate-component.js"); /* Riot v7.1.0, @license MIT */ /** * Create the subcomponents that can be included inside a tag in runtime * @param {Object} components - components imported in runtime * @returns {Object} all the components transformed into Riot.Component factory functions */ function createChildrenComponentsObject(components) { if (components === void 0) { components = {}; } return Object.entries((0,_node_modules_riotjs_util_functions_js__WEBPACK_IMPORTED_MODULE_0__.callOrAssign)(components)).reduce((acc, _ref) => { let [key, value] = _ref; acc[(0,_node_modules_riotjs_util_strings_js__WEBPACK_IMPORTED_MODULE_1__.camelToDashCase)(key)] = createComponentFromWrapper(value); return acc; }, {}); } /** * Create the getter function to render the child components * @param {RiotComponentWrapper} componentWrapper - riot compiler generated object * @returns {Function} function returning the component factory function */ const createChildComponentGetter = componentWrapper => { const childrenComponents = createChildrenComponentsObject(componentWrapper.exports ? componentWrapper.exports.components : {}); return name => { // improve support for recursive components if (name === componentWrapper.name) return memoizedCreateComponentFromWrapper(componentWrapper); // return the registered components return childrenComponents[name] || _node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_2__.COMPONENTS_IMPLEMENTATION_MAP.get(name); }; }; /** * Performance optimization for the recursive components * @param {RiotComponentWrapper} componentWrapper - riot compiler generated object * @returns {Object} component like interface */ const memoizedCreateComponentFromWrapper = (0,_node_modules_riotjs_util_misc_js__WEBPACK_IMPORTED_MODULE_3__.memoize)(createComponentFromWrapper); /** * Create the component interface needed for the @riotjs/dom-bindings tag bindings * @param {RiotComponentWrapper} componentWrapper - riot compiler generated object * @param {string} componentWrapper.css - component css * @param {Function} componentWrapper.template - function that will return the dom-bindings template function * @param {Object} componentWrapper.exports - component interface * @param {string} componentWrapper.name - component name * @returns {Object} component like interface */ function createComponentFromWrapper(componentWrapper) { const { css, template, exports, name } = componentWrapper; const templateFn = template ? (0,_component_template_factory_js__WEBPACK_IMPORTED_MODULE_4__.componentTemplateFactory)(template, componentWrapper, createChildComponentGetter(componentWrapper)) : _mocked_template_interface_js__WEBPACK_IMPORTED_MODULE_5__.MOCKED_TEMPLATE_INTERFACE; return _ref2 => { let { slots, attributes, props } = _ref2; // pure components rendering will be managed by the end user if (exports && exports[_node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_2__.IS_PURE_SYMBOL]) return (0,_create_pure_component_js__WEBPACK_IMPORTED_MODULE_6__.createPureComponent)(exports, { slots, attributes, props, css, template }); const componentAPI = (0,_node_modules_riotjs_util_functions_js__WEBPACK_IMPORTED_MODULE_0__.callOrAssign)(exports) || {}; const component = (0,_instantiate_component_js__WEBPACK_IMPORTED_MODULE_7__.instantiateComponent)({ css, template: templateFn, componentAPI, name })({ slots, attributes, props }); // notice that for the components created via tag binding // we need to invert the mount (state/parentScope) arguments // the template bindings will only forward the parentScope updates // and never deal with the component state return { mount(element, parentScope, state) { return component.mount(element, state, parentScope); }, update(parentScope, state) { return component.update(state, parentScope); }, unmount(preserveRoot) { return component.unmount(preserveRoot); } }; }; } /***/ }), /***/ "./node_modules/riot/esm/core/create-core-api-methods.js": /*!***************************************************************!*\ !*** ./node_modules/riot/esm/core/create-core-api-methods.js ***! 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Object.create(component) : component, { mount(element, state, parentScope) { if (state === void 0) { state = {}; } // any element mounted passing through this function can't be a pure component (0,_node_modules_riotjs_util_objects_js__WEBPACK_IMPORTED_MODULE_2__.defineProperty)(element, _node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_4__.IS_PURE_SYMBOL, false); this[_node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_4__.PARENT_KEY_SYMBOL] = parentScope; this[_node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_4__.ATTRIBUTES_KEY_SYMBOL] = (0,_create_attribute_bindings_js__WEBPACK_IMPORTED_MODULE_5__.createAttributeBindings)(element, attributes).mount(parentScope); (0,_node_modules_riotjs_util_objects_js__WEBPACK_IMPORTED_MODULE_2__.defineProperty)(this, _node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_4__.PROPS_KEY, Object.freeze(Object.assign({}, (0,_compute_initial_props_js__WEBPACK_IMPORTED_MODULE_6__.computeInitialProps)(element, props), (0,_node_modules_riotjs_util_misc_js__WEBPACK_IMPORTED_MODULE_7__.evaluateAttributeExpressions)(this[_node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_4__.ATTRIBUTES_KEY_SYMBOL].expressions)))); this[_node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_4__.STATE_KEY] = (0,_compute_component_state_js__WEBPACK_IMPORTED_MODULE_8__.computeComponentState)(this[_node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_4__.STATE_KEY], state); this[_node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_4__.TEMPLATE_KEY_SYMBOL] = this.template.createDOM(element).clone(); // link this object to the DOM node (0,_bind_dom_node_to_component_instance_js__WEBPACK_IMPORTED_MODULE_9__.bindDOMNodeToComponentInstance)(element, this); // add eventually the 'is' attribute component.name && (0,_add_css_hook_js__WEBPACK_IMPORTED_MODULE_10__.addCssHook)(element, component.name); // define the root element (0,_node_modules_riotjs_util_objects_js__WEBPACK_IMPORTED_MODULE_2__.defineProperty)(this, _node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_4__.ROOT_KEY, element); // define the slots array (0,_node_modules_riotjs_util_objects_js__WEBPACK_IMPORTED_MODULE_2__.defineProperty)(this, _node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_4__.SLOTS_KEY, slots); // before mount lifecycle event this[_node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_4__.ON_BEFORE_MOUNT_KEY](this[_node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_4__.PROPS_KEY], this[_node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_4__.STATE_KEY]); // mount the template this[_node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_4__.TEMPLATE_KEY_SYMBOL].mount(element, this, parentScope); this[_node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_4__.ON_MOUNTED_KEY](this[_node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_4__.PROPS_KEY], this[_node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_4__.STATE_KEY]); return this; }, update(state, parentScope) { if (state === void 0) { state = {}; } if (parentScope) { this[_node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_4__.PARENT_KEY_SYMBOL] = parentScope; this[_node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_4__.ATTRIBUTES_KEY_SYMBOL].update(parentScope); } const newProps = (0,_node_modules_riotjs_util_misc_js__WEBPACK_IMPORTED_MODULE_7__.evaluateAttributeExpressions)(this[_node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_4__.ATTRIBUTES_KEY_SYMBOL].expressions); if (this[_node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_4__.SHOULD_UPDATE_KEY](newProps, this[_node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_4__.PROPS_KEY]) === false) return; (0,_node_modules_riotjs_util_objects_js__WEBPACK_IMPORTED_MODULE_2__.defineProperty)(this, _node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_4__.PROPS_KEY, Object.freeze(Object.assign({}, this[_node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_4__.PROPS_KEY], newProps))); this[_node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_4__.STATE_KEY] = (0,_compute_component_state_js__WEBPACK_IMPORTED_MODULE_8__.computeComponentState)(this[_node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_4__.STATE_KEY], state); this[_node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_4__.ON_BEFORE_UPDATE_KEY](this[_node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_4__.PROPS_KEY], this[_node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_4__.STATE_KEY]); // avoiding recursive updates // see also https://github.com/riot/riot/issues/2895 if (!this[_node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_4__.IS_COMPONENT_UPDATING]) { this[_node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_4__.IS_COMPONENT_UPDATING] = true; this[_node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_4__.TEMPLATE_KEY_SYMBOL].update(this, this[_node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_4__.PARENT_KEY_SYMBOL]); } this[_node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_4__.ON_UPDATED_KEY](this[_node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_4__.PROPS_KEY], this[_node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_4__.STATE_KEY]); this[_node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_4__.IS_COMPONENT_UPDATING] = false; return this; }, unmount(preserveRoot) { this[_node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_4__.ON_BEFORE_UNMOUNT_KEY](this[_node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_4__.PROPS_KEY], this[_node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_4__.STATE_KEY]); this[_node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_4__.ATTRIBUTES_KEY_SYMBOL].unmount(); // if the preserveRoot is null the template html will be left untouched // in that case the DOM cleanup will happen differently from a parent node this[_node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_4__.TEMPLATE_KEY_SYMBOL].unmount(this, this[_node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_4__.PARENT_KEY_SYMBOL], preserveRoot === null ? null : !preserveRoot); this[_node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_4__.ON_UNMOUNTED_KEY](this[_node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_4__.PROPS_KEY], this[_node_modules_riotjs_util_constants_js__WEBPACK_IMPORTED_MODULE_4__.STATE_KEY]); return this; } })), Object.keys(component).filter(prop => (0,_node_modules_riotjs_util_checks_js__WEBPACK_IMPORTED_MODULE_3__.isFunction)(component[prop]))); } /***/ }), /***/ "./node_modules/riot/esm/core/mocked-template-interface.js": /*!*****************************************************************!*\ !*** ./node_modules/riot/esm/core/mocked-template-interface.js ***! \*****************************************************************/ /***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => { "use strict"; 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